Campaign 1 session 2

The party wakes up the next day on May 2nd 3135, and meet up in town. It's a dark and stormy day, with thunder in the distance. They head over to Seppo's house with the intention of acquiring the extra reward money that the miners gathered up for them among themselves. At Seppo's house, his wife opens the door, and she tells them that Seppo is at the town hall doing some important business with the local farmers.

The party arrives at the town hall, and it's a busy morning there with lots of people. Theodor remembers that his younger sister, Larissa Cornelius works at the town hall, and decides to stay outside while the rest of the party goes in. Inside the party sees a long line of people waiting to speak to Larissa at the desk, and Larissa herself is arguing with Sandra Thorne behind the desk. Sandra claims that it should be made against the law to worship gods and goddesses of evil alignments, since in her opinion worshiping these gods only leads to bad outcomes. Larissa argues back that even if this were the case, there's nothing she can do about it, and that Sandra should take the issue to the government of Kinsia if she wants something to be done about it. The party also notices a large map on a table in the corner, and they see Tehrel Deepwith, count Noah Deepwiths eldest daughter sitting next to the map.

Mundo introduces himself to Tehrel, and asks if she has seen Seppo. Tehrel points to the front end of the line and says Seppo is over there. Mundo and Ossie go speak to Seppo and receive 3 gold from him that he was holding, which was the amount that the miners were able to collect among themselves. Seppo also says that he is here with some farmers to ask for aid with a goblin problem the farmers are having. Mundo says that they could handle the problem, and Seppo agrees, so they leave the line and go speak in the corner of the building. The farmers who are called Martta and Lucius tell the three party members that there are half a dozen goblins that raid their crops every day at their farm, eating their fill and filling their bags afterwards before leaving. Mundo says that they could handle this issue for a reward, and they agree on a reward of 15 gold that the farmers have saved up. Mundo convinces them to pay half in advance. The farmers say they are staying at the Dreamcatcher Inn for a night or two so the party can contact them if necessary.

While next to the map in the town hall, the party takes the opportunity to look at the map of Farover, and Tehrel Deepwith shows an interest in this and comes to speak with the party. She comes off as rude, calling the party uneducated in geography and politics, but apologizes. She answers some questions the party have concerning things on the map. Theodor comes inside at this point and also takes a look at the map. The party agree to take care of the goblin problem tomorrow, and afterwards Theodor promises to help Mundo investigate any leads in the town concerning his stolen magical bottle. As the party leaves the town hall, Theodor trips on a nail on the floor while trying to remain unseen by his sister, and falls face first on to the floor. The whole building turns to look at him, including his sister, and she gives Theodor a nasty look before going back to her business.

The party splits up to prepare themselves for leaving the town. While Theodor is heading to the market square alone, three thugs ambush him, take his weapons from his belt and immobilize him. The thugs tell Theodor that he's done some bad things, but they don't tell him exactly what. They prefer to keep it this way, since that way they can keep him alive and he can be useful for their boss. They tell him to come to the warehouse at the docks this evening after sundown, and to make sure he comes alone. The thugs give Theodor back his things, and let him go.

The party meets at the Dreamcatcher Inn once they are done with their preparations. Theodor arrives late because of his encounter with the thugs, which Ossie asks about, but Theodor doesn't reveal anything. They go inside to speak to Martta and Lucius, and tell them that they will actually take care of the issue already today. Mundo asks for a pay raise for this, but the farmers say they don't have much more to even give if they wanted to. They tell the party their gold is in a chest over at the farm in question, and that they should tell the other farmers who are over there now of their deal so they can be payed. The party heads out of the western gate towards the farm.

Arriving at the farm, the party speaks to the farmers there, and the farmers tell the party that the goblins raid their crops every day around noon. The party decides to wait for the goblins. After a few hours they see a group of goblins heading to the farm from the forest to the north. They hide themselves and wait for the goblins to show up. The goblins see Ossie however before the party can strike, and a battle ensues. The party defeats the goblins after a hard fight. They inform the farmers, who gladly pay the party 15 gold for their work.

The party makes their way back to Cleyden, and inform Martta and Lucius that they finished their task. After they exit the Dreamcatcher, they notice Sheriff Roderick speaking to Lord John Beistor, whom they saw the day before. The two are speaking of an issue lord Beistor had with a Slayer. He has hired the slayer to clear lord Beistors summer cottage of a ghost that inhabited the place, but after it had been dealt with the Ghost had been revealed to only have been a Specter. Lord John Beistor then decided that the sum they initially agreed upon was too much for a measly Specter, and only gave half the reward. The Slayer then in retaliation stole an heirloom from lord Beistors estate, and fled town to the west. He wants the sheriff to investigate this and find the Slayer, but sheriff Roderick tells lord Beistor that making a deal with an outlaw such as a slayer is not something the authorities of Danos can enforce. The party then head over to the Sailor's Respite tavern by the docks. Along the way, a beggar asks for some money or food from Brae, but Brae refuses. At the Sailor's Respite the party drink some beer until the sun begins to go down. Theodor reveals that he has some business to take care of during the night, and that he would like Mundo's assistance with it to stay outside the warehouse as backup. They agree that Ossie and Brae will not take part in this.

After sundown, Mundo and Theodor head to the warehouse, but Ossie and Brae decide to follow them and stay behind at a distance. While Theodor heads to the warehouses front door, Mundo circles around stealthily. Mundo scouts the building and sees two guards on both doors inside. He uses his grappling hook to climb onto the roof to listen. Theodor is let inside by the guards, and sees a female dwarf with a scar across her face standing in the middle with five thugs. He approaches them and the dwarf introduces herself as Galvina. Galvina threatens Theodor, and tell him that she wants him to retrieve an item for her if he wants to stay alive. She tells him of a base of the Cult of Velthara, hidden in the Murkdor swamp on the border of Danos and Ferillian. She tells him this item is a sword without a blade. She gives Theodor a map of the swamp. They also tell Theodor to pay his debts of 20 gold to them. Theodor only has 17 gold which he gives, and Galvina is content with that amount.

Theodor leaves the warehouse, and Ossie and Brae see him walking away. Mundo stays on the roof, and hears the thugs and Galvina talking about the mission they gave Theodor. They doubt he will succeed, and Galvina says she must go inform the boss about this. The thugs and Galvina leave the building as well. Mundo then jumps off the roof, but slips a bit landing in the mud. The party then converge over at Theodors house.

Theodor informs the party of his situation. They agree to help him. Ossie and Brae go to sleep, but Mundo and Theodor head out into the night once more. They head over to Eleanor's old house, Theodor's former wizard teacher who mysteriously left the town some time ago. Mundo picks the lock of the basement, and they break into the house. The house seems to have a new resident, a merchant. After some searching and moving around boxes, Theodor finds a loose brick in the wall. Behind it he finds a small box with 20 gold, and a spell scroll of Continual Flame. He takes the items, and re-seals the wall. They head back outside, and back to Theodors house. Back at the house the two men play some dice waiting for Brae and Ossie to wake up. In the morning they head out to shop for supplies for their journey to the swamp.

50*5+300+250=800 experience awarded