Session 7

The party has arrived back in Cleyden. In the morning the party ponders over what to do, and in what order. They have the murder instructions from the Velthara cultists, and they also have the Sun Blade to return. They decide to get the business with their sword done first, and Theodor and Mundo head off to find out how to get in to contact with Galvina. They head on over to the Sailor's Respite, and there they talk with a shady man. The shady man tells Theodor to bring his entire group into the sewers tonight.

At the same time, Ossie and Brae go talk to a man named Elias with the intention of renting a house from him. Ossie persuades the man into a good deal (8 gold per month with a 5 gold deposit), and they rent a modest house in the poor part of town. They check out their new house, which isn't the best, but they are content.

Before the evening, the party decide to visit the sheriff. They see Count Noah Deepwith with his daughter Tehrel talking to the sheriff at first. After a brief conversation between the two, the count leaves, and Tehrel gives the party a wave. The party then talk to the sheriff, and present him with the murder instructions. They lie about how they acquired it, saying that some drunk cultists left it on a table. The sheriff is pleased with them, and lets them see the assassin for a brief moment, under his supervision. He takes them downstairs into the dungeons. In the dungeons is a red haired, freckled young man, who the party recognize based on the info they got earlier from Selena the druid. They say nothing, and leave the dungeons. The sheriff says that the assassin will be executed in two days.

In the evening the party head in to the sewers as instructed. They see dim lights inside, and they head down the ladder. The sewers of Cleyden are an unkempt place, with lots of shady people doing illegal things, like gambling and drugs. They walk for a while, and eventually meet Galvina, with a few of her henchmen. Galvina is impressed by Theodor and his associates, and says she thinks they got off on the wrong foot. She takes the sword from them, and her wizard identifies it. She then proposes they work together. She reveals more information about herself, namely the organisation she works for, which is called Din. She also says that she is the acting leader, in appearances only, for this section of the organisation here in Cleyden. She then tells the party she has a task for them. Galvina wants the party to make Tehrel Deepwith, the daughter of the count, "disappear". She wants them to murder her and make it look like an accident. Galvina promises good rewards for completing this task, and says they can think it over for a bit. The party then leave the sewers, and decide to think it over and decide the next morning.

Theodor and Mundo don't go to sleep, but they head over to the sheriffs office again in the dark of night. They make sure no one is around, and Mundo picks the lock. Theodor casts Invisibility on himself, and goes inside as Mundo watches over from the outside. Theodor has the intention of going down into the dungeons to speak with the assassin. He is unable to find the key to the dungeons inside the sheriffs office though, and Mundo is unable to pick that lock. Having gained nothing, they decide to leave before they are caught.

The next morning the party debate on what they want to do with this task that Galvina has given them. Ossie and Mundo are for it, Brae and Theodor against it. They decide to go speak to Galvina at least. They go looking for her in taverns, and on the way they meet Jonna, Seppo the mine foremans wife. Jonna wishes to speak to them privately. They all head over to Ossie and Braes new home. Jonna tells them that she thinks Seppo is cheating on her. She says that Seppo has been acting weird and distant, and often comes home very late from work smelling of fish and not wanting to talk about it. She asks that the party investigate this and find out the truth, and that she will reward them for this. The party agree to help her.

After this the party visit all three taverns in the town, looking for signs of Galvina. After some thieves' cant, lots of alcohol, and time later, they arrive in Willis' Inn & Tavern. Here, they sit down at the crowded tavern, and Mundo speaks to Willis with the intention of buying some beer, and secretly messaging him with the thieves' cant. Willis seems to not understand, and simply gives him some beers. Mundo sits back down, and a few moments later, a shady man from the bar walks upstairs. The party follow him, and find him waiting for them by a door that leads to a room with Galvina inside. Galvina tells them some more information about Tehrel, specifically that she visits the northern forest with only a few guards quite often. Mundo brings up his magic bottle, to which Galvina kind of dodges the question, and whispers something to a man, who then leaves the room and heads downstairs. She then also asks what rewards the party would want for this, since she has the resources to give many things. Theodor says he would like an illusory magic item. Ossie would like a weapon. After this they "accept" the job, and are let out to go back downstairs. Downstairs they see the man Galvina whispered to earlier speaking seemingly to himself behind the bar, with only Willis and two people talking to themselves nearby. The party discreetly sits down, and Theodor casts Detect Thoughts on the man. He finds out he is talking about the deal just made with Galvina and the party, and the magic bottle of Mundo. He eventually notices the party, and pretends not to, after which he leaves. The party head out as well.

Outside Theodor tells the rest of the party what he found out. They decide to investigate Seppo for now, since whatever they decide to do with Tehrel will be more complicated and take longer. It's afternoon, which means Seppo will leave work soon. The party decide to head to the mines to spy on Seppo. On the way the party encounters a large group of goblins. They handily defeat them though, and continue on their way.

At the mine, the work of Seppo and his employees is still going on for the day. They lay in wait on the outskirts of the mine, and Theodor casts Invisibility on himself. Theodor walk over to the mouth of the cave, and sees Seppo inside, he walks up to him, and sees an export mandate for zinc and quartz. Uninterested, he leaves and heads back to the party. They then wait for Seppos workday to end.