Sunjann

Sunjann is a tropical rainforest country state in southern Kinsia, and a part of the Kinsian Republic. Sunjann is home to many exotic and magical creatures, most famously known for it's huge dinosaurs. The capital city of Sunjann is Valjia located on the coast in the south-eastern part of the country. Sunjann is a country inspired heavily by ancient South-American cultures, like the Aztecs and Mayans.

Sunjann has a bloody and corrupt history. For as far as the history books convey, coups, revolutions, regicide, wars and corruption have plagued the ancient jungle. In the early ages of Farover, Sunjann was populated exclusively by a race of humans, but with time, different races immigrated into the country and established their roots there. During the war between the races of Farover and the Terian humans (known as the Imperialist War), Sunjann allied with it's neighboring countries, and the elves of Sildarin to fight off the invading humans from Terrantique. The Farover alliance lost the war, and the ramifications of losing affected Sunjann too, although they did not give up any land. Many people from Theasra, and elves from Sildarin immigrated to Sunjann after the war, not wanting to be in close proximity to the colonizers who so brazenly invaded them. In the current year, Sunjann is one of the most diverse countries in the republic in terms of the races. Some years after the war, Sunjann joined the Kinsian Republic.

Being a poorer than average country, crime and corruption have plagued Sunjann for generations, with the most problematic entity being the criminal organisation known as Din. The existence of Din in Sunjann is common knowledge, but the efforts of reprimanding the organisations leaders or even proving their existence has never succeeded, even after decades of investigating by the Sunjanni government and the aid of it's Kinsian allies.

Slavery is a deep rooted tradition in Sunjann. People of low birth are seen as lesser people, and the lowest of the low are the slaves, who are believed to have no potential or aspirations in life, other than to serve their betters. Slaves are typically convicted criminals, enemies captured in war, or the offspring of slaves. Because of this, slaves themselves avoid having children, knowing what kind of life would await their children. Most of the leaders of cities in Sunjann are the ones who profit the most from the slave market. Only convicted criminals are the ones who can be enslaved, and the leaders are ultimately the ones with the power to officially convict criminals, taking ownership of their lives in the process, and profiting from selling the new slaves to the slave traders. The Kinsian Republic has outlawed slavery in it's states, but Sunjann has not followed this nationwide decree, claiming slavery is a fundamental part of it's culture and history. This conflict is a big reason why the relationship between Sunjann and the rest of the Republic is poor.

Law and order in Sunjann is mostly left at the level of an ideal held by the naive peasantry. Acquiring political power in Sunjann comes easily to those who possess large amounts of money or military might. Each large city is ruled by either a single warlord or a rich criminal. Their word is the law, and they can decide punishments and sentences in their cities on a whim. Nobility is not something recognized by blood in Sunjann. The status of lords and ladys can be gained (or lost) by individuals depending on their actions, sometimes having it granted to them, and sometimes by taking it for themselves. The rule of the leaders is followed and sometimes even adored by the populus, depending on which methods the leaders use to enforce it, propaganda or fear. The powerful rulers of Sunjann still acknowledge each other, and realize the mutual gain of working together, and therefore rule the country together “democratically” as a council.

Justice is rarely handed out in the country. Unless an event of wrongdoing happens publicly, people more often than not face an unfair fate.

Sunjann is ruled by a democratic council of nobles, mostly comprised of chieftains and chieftess's of the countries biggest towns and cities. The current council members are:


 * Chairman: Lord Cadmael Eadrich, half-elf male, member of the world senate
 * Lady Akna Narbuur, human female. Member of congress
 * Lord Robert Ilfaneau, human male, nobleman of Valjia
 * Joanne Hevardi, half-elf female, Chieftess of Chalco
 * Nikolai, lord of Tenayuca
 * Doiros Gatorbane, human male, Chieftain of Humeda Rapidos

Other towns in Sunjann:
Tikreet: Small, fairly poor coastal town near Valjia. Self sufficient by fishing, farming and hunting. Trades a lot with Valjia close by. Pays taxes to Valjia in exchange for protection. Led by an old cleric of Nadinis called Jammael who provides for the town.

Tenayuca: Large town in central Sunjann. Gets lots of merchants and travelers. Known for it's high, spiked, wooden walls decorated by humanoid skulls (lizardmen, bugbears, humans, etc.)Holds a market equal in size to Valjia. The people of Tenayuca specialize in hunting and eating dinosaurs. Tenayuca is the only town in Sunjann that doesn't allow travelers, merchants and outsiders in general to enter with weapons. Tenayuca was led by the Horuin family for a long time, lately Sanjho Horuin the paladin of Nerual. Crixus gatorbane, the reknown fighter from Humeda Rapidos, attempted to overthrow the town and kill him. Crixus killed Sanjho, but was then killed himself by Din, who then took control, and implemented Nikolai the dwarven former guard captain of Valjia to rule as a puppet.

Walls and gates: 15 by 25 feet, 2 rounds to move bars 1 round to open. https://img2.cgtrader.com/items/14788/f54673ac54/wooden-gate-3d-model-low-poly-max-obj-3ds-fbx.jpg

Tavern: https://i.gyazo.com/5ce73d6bb0986fff95172883824998b0.jpg

Fugas: A coastal village in the north-east. Mostly isolated from the politics of Sunjann. Has a constant enemy from the Sahuagin, who reside close by to the north along the coast, whom they fight with constantly. The warriors of Fugas specialize in spear fighting. Led by a young fighter called Nikodemus who stepped up after his father died. Wary of outsiders.

Chalco: A coastal town in southern Sunjann. A fairly rich town which is famous for it's gold mines and also it's beautiful beach scenery, which makes it a popular tourist attraction for rich people across Kinsia, who can often be found enjoying the luxuries of the town. Chalco is an especially disparate town in terms of social status among it's citizens. The wealthiest in Chalco are extremely wealthy, and the rest of the people tend to be serfs or slaves. Slaves are slaves, but serfs are a bit different. Serfs technically have their freedom, but they are too poor to rise out of poverty or move elsewhere. They also typically are in debt or indentured servitude, or simply wage slaves working throughout the day to pay rent to one of the many rich landlords in Chalco. Sleeping or loitering on the streets in Chalco is forbidden, and corporally punishable. The only outlier to the low and high class is the large amount of loyal soldiers, guards and other law enforcers.

In addition to its beach, Chalco has tourist attractions such as its beautiful and luscious garden, horse riding, and its prestigious auction house.

The town is led by a female half-elf called Joanne Hevardi, who's rich family have been the chieftains of Chalco for generations. The Hevardi family are large advocates of slavery, and own a lot of slaves. They also own the gold mine to the west of the town.

Humeda Rapidos

Loquenak: A small town on the northern border of Sunjann. A common place for travelers going to and coming from Ferillian. Led by a merchants guild, who tax people who want to enter the village 5 silver every time they enter.

Vientol: A northern town east of the Breezing Grotto. Led by a monk called Hujin, who wears green dragonhide armor. Young Green Dragons commonly attack them. Most of the town is in between to huge karsts, and the karsts themselves hold many buildings, as well as a bridge connecting them. The town has bounties for green dragon bounties as follows: adult - 400gp, young - 150gp, hatchling - 40gp

Uinato: A small town south of the Breezing Grotto. Located in a dangerous area with monsters from Mount Nahuagun and the Breezing Grotto close by. The town has a very tall wooden stake wall. Uinato is known for it's many druids, and the druids have developed a weapon using gusts of wind they can summon, which they focus into a long, thin pipe and shoot projectiles out of it. Led by a strong old human woman druid called Ilyana the Venerable. Uinato is an outwards focused town, trading mostly with Ferillian and Theasra by mode of raft transport in the Triridge gulf.

Koirli: A very isolated village on the far west side of Sunjann. Not participating in the politics of Sunjann much at all, the populace of this village revere and worship a Dragon Turtle that lives in the sea off the coast. They believe this Dragon Turtle is an avatar of the gods, sinking unworthy ships and protecting them from pirates. Led by an old, traditionalist human man called Polemarchus.